I included a readme file and a list of the few PSX games which have a widescreen option, mentioning the ones which are not well madeĪnd if they have a patch. In each file there is information about the author of the codes, the region and ID code of the game, and comments if the game needed them. Make all the widescreen patches, and the number of patches are low, but i think is good to have all the patches availables together in I made the patches for the Tenchu series, and for some PAL versions of the NTSC-U ones posted in the thread.Īlso i made an archive for have all the patches together, i know that we don't have an standard and the best efficient method or way for Well, after all this time i tried to make patches following the tutorial made by Virgin KLM (thank you very much to him), and worked for some few gamesīut not for the most which i tried, for some i encountered zooms. As soon as I have more time, I'll try with all my ps1 collection, and of course, will post every succesful progress. This post has been nearly innactive for almost half year and in just a month, things have changed a VIRGIN KLM I'm very grateful, for this little tutorial. Now the good questing is, how are we supposed to do render fixes on the games that need it? (i.e. I'm stating that because PS1 doesn't support hardware culling which should in theory affect performance when more stuff being squeezed on screen (compared to PS2 that it simply doesn't care) but luckily due to a complex limitation of the way that stuff get rendered on PS1 and how sampling-buffering etc are done it counters as a sideffect the extra weight that would be put to the hardware. Also they work perfectly on a real PS1, even Eyefinity ones. I bet there are hundreds of games that work with that method that wait to be exploited, it's just that the ones I have tried, (including most if not all of the requests here) just didn't work. It's a super nooby tutorial but for now that's the best we can do, atleast this is the best I can offer. Also if you come acress a height modifier or a zoom modifier but not a width modifier you can hit Ctrl+B and search with the debugger nearby addresses (+-200) manually for a possible height modifier, most of the times they are near to eachother. Have in mind that PS1 games and emulators are more prone to crashes that PS2, you might have to reload the savestate and re-attach your Cheay Engine session to epsxe keeping the current searches. Once you notice something like the size or the zoom gets modified try to isolate the address responsible. Make a save state and start modifying values to "0C00". You will end up with a number of results that you need to check in the same way like PS2 widescreen hack searching method. While on a 3D area do a couple of consecutive searches, then move your camera and your character a bit and press a couple of times again the next search button.Ħ. Check the hex option next to the Value space and put the value "1000"ĥ. Set a range of search of 00A579A0 to 00CFFFFFĤ. Open epsxe (yes it have to be epsxe and not any other emulator) and attach Cheat Engine (32bit) to it.Ģ. (08-03-2015, 11:51 PM)VIRGIN KLM Wrote: There is a kind of generic way to do it as I described in a previous post but let me make it as easy as possible:ġ.
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